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|Title:||Adaptation-based individualized face modeling for animation using displacement map|
|Authors:||Zhang, Y. |
Individualized Face Modeling and Animation
|Source:||Zhang, Y., Sim, T., Tan, C.L. (2004). Adaptation-based individualized face modeling for animation using displacement map. Proceedings of Computer Graphics International Conference, CGI : 518-521. ScholarBank@NUS Repository. https://doi.org/10.1109/CGI.2004.1309257|
|Abstract:||In this paper a new adaptation-based method is presented to reconstruct animatable facial models of human individuals from scan data. An anatomy-based generic control model serves as the starting point for our adaptation algorithm. Based on a series of measurements between the specified 3D landmarks, a global adaptation is carried out to align the generic control model to the scan surface. A local adaptation then deforms the geometry of the generic model to fit all of its vertices to the scan surface. The high-resolution geometry of the scan surface is represented as a displacement map which is generated using an offset-envelope mapping. Reconstruction of high-resolution geometry on the adapted generic mesh is achieved by hierarchical refinement using a surface subdivision scheme with resampling of the displacement map.|
|Source Title:||Proceedings of Computer Graphics International Conference, CGI|
|Appears in Collections:||Staff Publications|
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