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https://doi.org/10.1177/1046878111401839
Title: | Teacher Perceptions of Games in Singapore Schools | Authors: | Koh, E. Kin, Y.G. Wadhwa, B. Lim, J. |
Keywords: | education games gaming IT adoption learning motivation perceptions pull factors push factors school Singapore survey teachers teaching |
Issue Date: | 2012 | Citation: | Koh, E., Kin, Y.G., Wadhwa, B., Lim, J. (2012). Teacher Perceptions of Games in Singapore Schools. Simulation and Gaming 43 (1) : 51-66. ScholarBank@NUS Repository. https://doi.org/10.1177/1046878111401839 | Abstract: | With the proliferation of entertainment games, supported by heavy investment in the underlying technologies, educators are now examining the educational values of gaming and attempting to incorporate games into their teaching. In Singapore, the game sector is worth many million Singapore dollars (SGDs), and gaming is an engaging activity of the young. Using a survey, this study examined the use of games and simulations in schools. The study was designed to shed light on the use of gaming activities in learning, perception of adoption and use, and problems encountered in teachers' attempts to adopt games. Factors related to teaching level, experience, and subject were also analyzed for possible influence on teachers' perceptions of game-related learning. © 2012 SAGE Publications. | Source Title: | Simulation and Gaming | URI: | http://scholarbank.nus.edu.sg/handle/10635/42912 | ISSN: | 10468781 | DOI: | 10.1177/1046878111401839 |
Appears in Collections: | Staff Publications |
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