Please use this identifier to cite or link to this item: https://doi.org/10.1109/NETGAMES.2009.5446233
Title: Peer NAT proxies for peer-to-peer games
Authors: Seah, D. 
Leong, W.K. 
Yang, Q.
Leong, B. 
Razeen, A.
Issue Date: 2009
Source: Seah, D.,Leong, W.K.,Yang, Q.,Leong, B.,Razeen, A. (2009). Peer NAT proxies for peer-to-peer games. 2009 8th Annual Workshop on Network and Systems Support for Games, NetGames 2009. ScholarBank@NUS Repository. https://doi.org/10.1109/NETGAMES.2009.5446233
Abstract: Network Address Translators (NAT) are ubiquitous on the Internet and any peer-to-peer (p2p) game will almost certainly need to perform NAT traversal through such devices. Our experiments suggest that while NAT hole punching techniques are relatively mature, they succeed only about 90% of the time and thus p2p games will inevitably need to employ NAT proxies to establish the remaining connections. We demonstrate with an implementation and a measurement study that using peers as NAT proxies is feasible for both UDP and TCP connections. We found that it is relatively easy to find peers capable of acting as proxies and that the performance achieved is comparable to that of server-based NAT proxies. ©2009 IEEE.
Source Title: 2009 8th Annual Workshop on Network and Systems Support for Games, NetGames 2009
URI: http://scholarbank.nus.edu.sg/handle/10635/41654
ISBN: 9781424456055
DOI: 10.1109/NETGAMES.2009.5446233
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