Please use this identifier to cite or link to this item: https://scholarbank.nus.edu.sg/handle/10635/41015
Title: An implementation of a game engine for air combat simulation
Authors: Gao, J.
HUANG ZHIYONG 
Issue Date: 2004
Citation: Gao, J., HUANG ZHIYONG (2004). An implementation of a game engine for air combat simulation. Proceedings - 10th International Multimedia Modelling Conference, MMM 2004 : 365-. ScholarBank@NUS Repository.
Abstract: The design and implementation of a game engine, SimpEngine for air combat simulation is discussed. The SimpEngine bases are COGLWindow and CNode, COGLWindow created an openGL window and handled the window messages from the operating system while CNode is use to build the world object hierarchy. There are four forces acting on the aircraft such as lift, weight, thrust and drag. The rocket is the weapon, represented by the crocket class with two types of enemies such as Ogro and Sod based on the MD2, a 3D model format.
Source Title: Proceedings - 10th International Multimedia Modelling Conference, MMM 2004
URI: http://scholarbank.nus.edu.sg/handle/10635/41015
ISBN: 0769520847
Appears in Collections:Staff Publications

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