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|Title:||Real-time CSG rendering using fragment sort|
|Source:||Peng, B.,Low, K.-L.,Hoang, T.-D. (2010). Real-time CSG rendering using fragment sort. Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST : 99-100. ScholarBank@NUS Repository. https://doi.org/10.1145/1889863.1889884|
|Abstract:||Constructive solid geometry (CSG) is a geometric representation where a complex 3D object is represented by combining simple solid objects (called primitives) using Boolean operators. The primitives can be convex or non-convex solids. The basic Boolean operations are union, intersection and subtraction. Copyright © 2010 by the Association for Computing Machinery, Inc.|
|Source Title:||Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST|
|Appears in Collections:||Staff Publications|
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