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https://doi.org/10.1145/1889863.1889884
Title: | Real-time CSG rendering using fragment sort | Authors: | Peng, B. Low, K.-L. Hoang, T.-D. |
Issue Date: | 2010 | Citation: | Peng, B.,Low, K.-L.,Hoang, T.-D. (2010). Real-time CSG rendering using fragment sort. Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST : 99-100. ScholarBank@NUS Repository. https://doi.org/10.1145/1889863.1889884 | Abstract: | Constructive solid geometry (CSG) is a geometric representation where a complex 3D object is represented by combining simple solid objects (called primitives) using Boolean operators. The primitives can be convex or non-convex solids. The basic Boolean operations are union, intersection and subtraction. Copyright © 2010 by the Association for Computing Machinery, Inc. | Source Title: | Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST | URI: | http://scholarbank.nus.edu.sg/handle/10635/39993 | ISBN: | 9781450304412 | DOI: | 10.1145/1889863.1889884 |
Appears in Collections: | Staff Publications |
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