Please use this identifier to cite or link to this item: https://doi.org/10.1145/1889863.1889884
Title: Real-time CSG rendering using fragment sort
Authors: Peng, B.
Low, K.-L. 
Hoang, T.-D.
Issue Date: 2010
Citation: Peng, B.,Low, K.-L.,Hoang, T.-D. (2010). Real-time CSG rendering using fragment sort. Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST : 99-100. ScholarBank@NUS Repository. https://doi.org/10.1145/1889863.1889884
Abstract: Constructive solid geometry (CSG) is a geometric representation where a complex 3D object is represented by combining simple solid objects (called primitives) using Boolean operators. The primitives can be convex or non-convex solids. The basic Boolean operations are union, intersection and subtraction. Copyright © 2010 by the Association for Computing Machinery, Inc.
Source Title: Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
URI: http://scholarbank.nus.edu.sg/handle/10635/39993
ISBN: 9781450304412
DOI: 10.1145/1889863.1889884
Appears in Collections:Staff Publications

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