Please use this identifier to cite or link to this item:
|Title:||Animation toolkit based on a database approach for reusing motions and models|
Ruiz Jr., C.R.
|Citation:||Akanksha, Huang, Z., Prabhakaran, B., Ruiz Jr., C.R. (2007). Animation toolkit based on a database approach for reusing motions and models. Multimedia Tools and Applications 32 (3) : 293-327. ScholarBank@NUS Repository. https://doi.org/10.1007/s11042-006-0054-y|
|Abstract:||As animations become more readily available, simultaneously the complexity of creating animations has also increased. In this paper, we address the issue by describing an animation toolkit based on a database approach for reusing geometric animation models and their motion sequences. The aim of our approach is to create a framework aimed for novice animators. Here, we use an alternative notion of a VRML scene graph to describe a geometric model, specifically intended for reuse. We represent this scene graph model as a relational database. A set of spatial, temporal, and motion operations are then used to manipulate the models and motions in an animation database. Spatial operations help in inserting/deleting geometric models in a new animation scene. Temporal and motion operations help in generating animation sequences in a variety of ways. For instance, motion information of one geometric model can be applied to another model or a motion sequence can be retargeted to meet additional constraints (e.g., wiping action on a table can be retargeted with constraints that reduce the size of the table). We present the design and implementation of this toolkit along with several interesting examples of animation sequences that can be generated using this toolkit. © Springer Science+Business Media, LLC 2007.|
|Source Title:||Multimedia Tools and Applications|
|Appears in Collections:||Staff Publications|
Show full item record
Files in This Item:
There are no files associated with this item.
checked on May 22, 2018
checked on May 12, 2018
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.