Please use this identifier to cite or link to this item: https://doi.org/10.1145/1183316.1183327
Title: Game development for experience through staying there
Authors: Marsh, T. 
Yang, K.
Shahabi, C.
Keywords: activity theory
human-computer interaction
narrative
scenario
serious games
user experience
virtual environments
Issue Date: 2006
Citation: Marsh, T., Yang, K., Shahabi, C. (2006). Game development for experience through staying there. Proceedings - Sandbox Symposium 2006: ACM SIGGRAPH Video Game Symposium, Sandbox '06 : 83-89. ScholarBank@NUS Repository. https://doi.org/10.1145/1183316.1183327
Source Title: Proceedings - Sandbox Symposium 2006: ACM SIGGRAPH Video Game Symposium, Sandbox '06
URI: http://scholarbank.nus.edu.sg/handle/10635/23341
ISBN: 1595933867
9781595933867
DOI: 10.1145/1183316.1183327
Appears in Collections:Staff Publications

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