Please use this identifier to cite or link to this item:
|Title:||zLayer: Simulating depth with extended parallax scrolling|
|Citation:||Hii, Desmond (1997). zLayer: Simulating depth with extended parallax scrolling. ACM Symposium on Virtual Reality Software and Technology, Proceedings, VRST : 65-69. ScholarBank@NUS Repository.|
|Abstract:||This paper describes an image-based primitive, zLayer, for modeling virtual environments. It serves as a faster alternative to traditional modeling and rendering of three-dimensional objects but constrains the viewpoint to translation only. Current image-based approaches interpolate a new frame using frames created from neighbouring viewpoints. In contrast, zLayers are created from a single viewpoint. To simulate camera translation, new frames are interpolated by warping and compositing multiple zLayers. This paper describes the creation process of zLayer from three-dimensional computer models, photographs and hand drawn images. The generation of zLayer from computer model can be automated. Finally, various applications of zLayers are discussed.|
|Source Title:||ACM Symposium on Virtual Reality Software and Technology, Proceedings, VRST|
|Appears in Collections:||Staff Publications|
Show full item record
Files in This Item:
There are no files associated with this item.
checked on Dec 6, 2018
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.