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|Title:||Piece-wise linear morphing and rendering with 3D textures|
|Keywords:||3D texture mapping|
|Source:||Venkataraman, K. (1997). Piece-wise linear morphing and rendering with 3D textures. Computer Networks 29 (14) : 1625-1633. ScholarBank@NUS Repository.|
|Abstract:||Piecewise linear approximation to deformation of a volume dataset whose non-empty region is divided into tetrahedra allows 3DTexture volume rendering in about 3/2sec, modulo texture memory limitations. Reduced versions drawn with fewer slices, which provide considerable feedback, can be rendered at interactive speed. ©1997 Elsevier Science B.V.|
|Source Title:||Computer Networks|
|Appears in Collections:||Staff Publications|
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