Please use this identifier to cite or link to this item: https://doi.org/10.1007/978-3-642-25090-3_20
Title: LocoTest: Deploying and evaluating physics-based locomotion on multiple simulation platforms
Authors: Giovanni, S.
Yin, K. 
Keywords: locomotion
motion control
physics-based animation
simulation
Issue Date: 2011
Citation: Giovanni, S.,Yin, K. (2011). LocoTest: Deploying and evaluating physics-based locomotion on multiple simulation platforms. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 7060 LNCS : 227-241. ScholarBank@NUS Repository. https://doi.org/10.1007/978-3-642-25090-3_20
Abstract: In the pursuit of pushing active character control into games, we have deployed a generalized physics-based locomotion control scheme to multiple simulation platforms, including ODE, PhysX, Bullet, and Vortex. We first overview the main characteristics of these physics engines. Then we illustrate the major steps of integrating active character controllers with physics SDKs, together with necessary implementation details. We also evaluate and compare the performance of the locomotion control on different simulation platforms. Note that our work only represents an initial attempt at doing such evaluation, and additional refinement of the methodology and results can still be expected. We release our code online to encourage more follow-up works, as well as more interactions between the research community and the game development community. © 2011 Springer-Verlag.
Source Title: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
URI: http://scholarbank.nus.edu.sg/handle/10635/124004
ISBN: 9783642250897
ISSN: 03029743
DOI: 10.1007/978-3-642-25090-3_20
Appears in Collections:Staff Publications

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