Please use this identifier to cite or link to this item:
|Title:||Hardware accelerated skin deformation for animated crowds||Authors:||Ashraf, G.
|Issue Date:||2007||Citation:||Ashraf, G.,Junyu, Z. (2007). Hardware accelerated skin deformation for animated crowds. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 4352 LNCS (PART 2) : 226-237. ScholarBank@NUS Repository. https://doi.org/10.1007/978-3-540-69429-8_23||Abstract:||Real time rendering of animated crowds has many practical multimedia applications. The Graphics Processor Unit (GPU) is being increasingly employed to accelerate associated rendering and deformation calculations. This paper explores skeletal deformation calculations on the GPU for crowds of articulated figures. It compares a few strategies for efficient reuse of such calculations on clones. We further propose ideas that will reduce chances of detecting such duplication. The system has been implemented for modern PCs with Graphics Accelerator cards that support GPU Shader Model 3.0, and come with accelerated bi-directional PCI express bus communication. We have achieved a realistic crowd population of 1000 animated humans at interactive rates. © Springer-Verlag Berlin Heidelberg 2007.||Source Title:||Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)||URI:||http://scholarbank.nus.edu.sg/handle/10635/78167||ISBN:||9783540694281||ISSN:||03029743||DOI:||10.1007/978-3-540-69429-8_23|
|Appears in Collections:||Staff Publications|
Show full item record
Files in This Item:
There are no files associated with this item.
checked on Jun 19, 2022
checked on Jun 23, 2022
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.