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|Title:||Real-time lip tracking for virtual lip implementation in virtual environments and computer games||Authors:||Jian, Z.
|Issue Date:||2001||Citation:||Jian, Z.,Kaynak, M.N.,Cheok, A.D.,Chung, K.C. (2001). Real-time lip tracking for virtual lip implementation in virtual environments and computer games. IEEE International Conference on Fuzzy Systems 3 : 1359-1362. ScholarBank@NUS Repository.||Abstract:||The use of soft computing for virtual object implementation is a novel technique that has received a lot of attention in the last few years. This field is very useful especially for applications related to computer games and virtual environments. One of the application areas is the use of real time lip tracking information for the implementation of the virtual lips in animated characters. The increased computing power of computers has made it possible to do real time lip tracking. This real time lip tracking information can be used to implement and control a virtual lip. On the other hand, the use of soft computing to represent the real time lip parameters enables us to have a more robust and flexible system which can compensate for the potential errors of lip tracking. In this paper we present a system which generates real time lip information for soft computing based virtual animated lips.||Source Title:||IEEE International Conference on Fuzzy Systems||URI:||http://scholarbank.nus.edu.sg/handle/10635/71567|
|Appears in Collections:||Staff Publications|
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