Please use this identifier to cite or link to this item: https://doi.org/10.1145/1409240.1409296
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dc.titlePlaying different games on different phones: An empirical study on mobile gaming
dc.contributor.authorDuh, H.B.-L.
dc.contributor.authorChen, V.H.H.
dc.contributor.authorTan, C.B.
dc.date.accessioned2014-06-19T03:23:57Z
dc.date.available2014-06-19T03:23:57Z
dc.date.issued2008
dc.identifier.citationDuh, H.B.-L.,Chen, V.H.H.,Tan, C.B. (2008). Playing different games on different phones: An empirical study on mobile gaming. MobileHCI 2008 - Proceedings of the 10th International Conference on Human-Computer Interaction with Mobile Devices and Services : 391-394. ScholarBank@NUS Repository. <a href="https://doi.org/10.1145/1409240.1409296" target="_blank">https://doi.org/10.1145/1409240.1409296</a>
dc.identifier.isbn9781595939524
dc.identifier.urihttp://scholarbank.nus.edu.sg/handle/10635/71456
dc.description.abstractWith the growing popularity of mobile phone gaming, design issues with mobile phone games have become more important. Given the complexity of designing games for mobile phones, game developers must understand how mobile phone users' gaming experiences are like when using different types of phones. This paper examines users' gaming experiences in playing three types of games on three different types of phones. It is found that users have different preferences when playing different games on certain phones. Some games are more suitable to be played on mobile phone than others. Easy control and fewer levels of difficulties are the two main issues for consideration in designing mobile phone games. It is recommended that game designers design specific types of games for different mobile phone interfaces. Mobile phone manufacturers need to consider gamers' requirements for the type of games they intend to include in the mobile phone. © 2008 ACM.
dc.description.urihttp://libproxy1.nus.edu.sg/login?url=http://dx.doi.org/10.1145/1409240.1409296
dc.sourceScopus
dc.subjectMobile gaming
dc.subjectMobile phone games
dc.subjectUser study
dc.typeConference Paper
dc.contributor.departmentELECTRICAL & COMPUTER ENGINEERING
dc.description.doi10.1145/1409240.1409296
dc.description.sourcetitleMobileHCI 2008 - Proceedings of the 10th International Conference on Human-Computer Interaction with Mobile Devices and Services
dc.description.page391-394
dc.identifier.isiutNOT_IN_WOS
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