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|Title:||Players who play to make others cry: The influence of anonymity and immersion||Authors:||Chen, V.H.-H.
|Issue Date:||2009||Citation:||Chen, V.H.-H.,Duh, H.B.-L.,Ng, C.W. (2009). Players who play to make others cry: The influence of anonymity and immersion. ACM International Conference Proceeding Series : 341-344. ScholarBank@NUS Repository. https://doi.org/10.1145/1690388.1690454||Abstract:||This study employed the deindividuation theory to examine the four-category grief play motivations. The measure of players' immersion and anonymity were used as an approximation of the player's deindividuation effect. Data was compiled and analyzed from a survey conducted on 200 university student players. Overall, the results supported the deindividuation theory. Players who enjoyed anonymous identity online reported to enjoy all four-category motivations of grief playing. However, immersed players only reported to enjoy griefer-influenced and self-driven motivations of grief play. The results are presented and implications are discussed. © ACM 2009.||Source Title:||ACM International Conference Proceeding Series||URI:||http://scholarbank.nus.edu.sg/handle/10635/71455||ISBN:||9781605588643||DOI:||10.1145/1690388.1690454|
|Appears in Collections:||Staff Publications|
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