Please use this identifier to cite or link to this item: https://doi.org/10.1145/1056808.1056853
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dc.titleMagic land: Live 3d human capture mixed reality interactive system
dc.contributor.authorQui, T.C.T.
dc.contributor.authorNguyen, T.H.D.
dc.contributor.authorMallawaarachchi, A.
dc.contributor.authorXu, K.
dc.contributor.authorLiu, W.
dc.contributor.authorLee, S.P.
dc.contributor.authorZhou, Z.
dc.contributor.authorTeo, S.L.
dc.contributor.authorTeo, H.S.
dc.contributor.authorThang, L.N.
dc.contributor.authorLi, Y.
dc.contributor.authorCheok, A.D.
dc.contributor.authorKato, H.
dc.date.accessioned2014-06-19T03:17:02Z
dc.date.available2014-06-19T03:17:02Z
dc.date.issued2005
dc.identifier.citationQui, T.C.T., Nguyen, T.H.D., Mallawaarachchi, A., Xu, K., Liu, W., Lee, S.P., Zhou, Z., Teo, S.L., Teo, H.S., Thang, L.N., Li, Y., Cheok, A.D., Kato, H. (2005). Magic land: Live 3d human capture mixed reality interactive system. Conference on Human Factors in Computing Systems - Proceedings : 1142-1143. ScholarBank@NUS Repository. https://doi.org/10.1145/1056808.1056853
dc.identifier.isbn1595930027
dc.identifier.urihttp://scholarbank.nus.edu.sg/handle/10635/70855
dc.description.abstractMagic Land is a cross-section of art and technology. It not only demonstrates the latest advances in human-computer interaction and human-human communication: mixed reality, tangible interaction, and 3D-live human capture technology; but also defines new approaches of dealing with live mixed reality content for artists of any discipline. In this system, the user is captured by cameras from many angles and her live 3D avatar is created to be confronted with 3D computer-generated virtual animations. The avatars and virtual objects can interact with each other in a virtual scenery in the mixed reality context; and users can tangibly interact with these characters using their own hands.
dc.description.urihttp://libproxy1.nus.edu.sg/login?url=http://dx.doi.org/10.1145/1056808.1056853
dc.sourceScopus
dc.subjectArt
dc.subjectEntertainment
dc.subjectTangible Interaction
dc.typeConference Paper
dc.contributor.departmentELECTRICAL & COMPUTER ENGINEERING
dc.description.doi10.1145/1056808.1056853
dc.description.sourcetitleConference on Human Factors in Computing Systems - Proceedings
dc.description.page1142-1143
dc.identifier.isiutNOT_IN_WOS
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