Please use this identifier to cite or link to this item:
Title: Jumanji Singapore: An interactive 3D board game turning hollywood fantasy into reality
Authors: Zhou, Z. 
Cheok, A.D. 
Chan, T.
Li, Y.
Keywords: Augmented reality (AR)
Board game
Tangible user interface (TUI)
Issue Date: 2004
Citation: Zhou, Z.,Cheok, A.D.,Chan, T.,Li, Y. (2004). Jumanji Singapore: An interactive 3D board game turning hollywood fantasy into reality. ACM International Conference Proceeding Series 74 : 362-363. ScholarBank@NUS Repository.
Abstract: Traditional board games encourage social and physical interactions among players. However, there is a lack of visual and auditory fantasies supported by computer games. In this demo we present an tangible augmented reality (AR) board game, called "Jumanji Singapore", to turn Hollywood fantasy into reality. Players are allowed to transport among physical world, 3D AR world, and 3D virtual reality (VR) world. Physical dices are used to directly interact with AR/VR graphics and control the process of the board game. This demo shows an example of tangible AR interface for interactive board game application. Copyright 2004 ACM.
Source Title: ACM International Conference Proceeding Series
ISBN: 1581138822
Appears in Collections:Staff Publications

Show full item record
Files in This Item:
There are no files associated with this item.

Page view(s)

checked on Nov 24, 2022

Google ScholarTM



Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.