Please use this identifier to cite or link to this item: https://scholarbank.nus.edu.sg/handle/10635/70495
DC FieldValue
dc.titleHuman Pacman: A mobile wide-area entertainment system based on physical, social, and ubiquitous computing
dc.contributor.authorCheok, A.D.
dc.contributor.authorGoh, K.H.
dc.contributor.authorLiu, W.
dc.contributor.authorFarbiz, F.
dc.contributor.authorTeo, S.L.
dc.contributor.authorTeo, H.S.
dc.contributor.authorLee, S.P.
dc.contributor.authorLi, Y.
dc.contributor.authorFong, S.W.
dc.contributor.authorYang, X.
dc.date.accessioned2014-06-19T03:12:47Z
dc.date.available2014-06-19T03:12:47Z
dc.date.issued2004
dc.identifier.citationCheok, A.D., Goh, K.H., Liu, W., Farbiz, F., Teo, S.L., Teo, H.S., Lee, S.P., Li, Y., Fong, S.W., Yang, X. (2004). Human Pacman: A mobile wide-area entertainment system based on physical, social, and ubiquitous computing. ACM International Conference Proceeding Series 74 : 360-361. ScholarBank@NUS Repository.
dc.identifier.isbn1581138822
dc.identifier.urihttp://scholarbank.nus.edu.sg/handle/10635/70495
dc.description.abstractHuman Pacman is a novel mixed reality interactive entertainment system that ventures to embed the natural physical world seamlessly with a fantasy virtual playground by capitalizing on infrastructure provided by wearable computer, mixed reality, and ubiquitous computing research. We have progressed from the old days of 2D arcade Pacman on screens, with incremental development, to the popular 3D game home console Pacman, and the recent mobile online Pacman. Finally with our research system Human Pacman, we have a physical role-playing computer fantasy together with real human-social and mobile-gaming that emphasizes on collaboration and competition between players in a wide outdoor area that allows natural wide-area human-physical movements. Pacmen and Ghosts are now human players in the real world experiencing computer graphics fantasyreality by using the wearable computers on them. Virtual cookies and actual tangible physical objects are incorporated into the game play to provide unique experiences of seamless transitions between real and virtual worlds. We believe Human Pacman is pioneering a new form of gaming that anchors on physicality, mobility, social interaction, and ubiquitous computing. Copyright 2004 ACM.
dc.sourceScopus
dc.subjectTangible interaction
dc.subjectUbiquitous computing
dc.subjectWearable computer
dc.typeConference Paper
dc.contributor.departmentELECTRICAL & COMPUTER ENGINEERING
dc.description.sourcetitleACM International Conference Proceeding Series
dc.description.volume74
dc.description.page360-361
dc.identifier.isiutNOT_IN_WOS
Appears in Collections:Staff Publications

Show simple item record
Files in This Item:
There are no files associated with this item.

Google ScholarTM

Check

Altmetric


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.