Please use this identifier to cite or link to this item:
https://doi.org/10.1007/978-1-84996-137-0_7
DC Field | Value | |
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dc.title | Huggy Pajama: A remote interactive touch and hugging system | |
dc.contributor.author | Cheok, A.D. | |
dc.date.accessioned | 2014-06-18T05:32:59Z | |
dc.date.available | 2014-06-18T05:32:59Z | |
dc.date.issued | 2010 | |
dc.identifier.citation | Cheok, A.D. (2010). Huggy Pajama: A remote interactive touch and hugging system. Art and Technology of Entertainment Computing and Communication: Advances in Interactive New Media for Entertainment Computing : 161-194. ScholarBank@NUS Repository. <a href="https://doi.org/10.1007/978-1-84996-137-0_7" target="_blank">https://doi.org/10.1007/978-1-84996-137-0_7</a> | |
dc.identifier.isbn | 9781849961363 | |
dc.identifier.uri | http://scholarbank.nus.edu.sg/handle/10635/67963 | |
dc.description.abstract | Huggy Pajama is a novel wearable system aimed at promoting physical interaction in remote communication between parent and child. This system enables parents and children to hug one another through a hugging interface device and a wearable, hug reproducing pajama connected through the Internet. The hug input device is a small, mobile doll with an embedded pressure sensing circuit that is able to accurately sense varying levels of pressure along the range of human touch produced from natural touch. This device sends hug signals to a haptic jacket that simulates the feeling of being hugged to the wearer. It features air pocket actuators that reproduce hug sensations, heating elements to produce warmth that accompanies hugs, and a color changing pattern and accessory to indicate distance of separation and communicate expressions. In this chapter, we present the system design of Huggy Pajama. We also show results from quantitative and qualitative user studies which show the effectiveness of the system simulating an actual human touch. Results also indicate an increased sense of presence between parents and children when used as an added component to instant messaging and video chat communication. © 2010 Springer-Verlag London Limited. | |
dc.description.uri | http://libproxy1.nus.edu.sg/login?url=http://dx.doi.org/10.1007/978-1-84996-137-0_7 | |
dc.source | Scopus | |
dc.type | Others | |
dc.contributor.department | ELECTRICAL & COMPUTER ENGINEERING | |
dc.description.doi | 10.1007/978-1-84996-137-0_7 | |
dc.description.sourcetitle | Art and Technology of Entertainment Computing and Communication: Advances in Interactive New Media for Entertainment Computing | |
dc.description.page | 161-194 | |
dc.identifier.isiut | NOT_IN_WOS | |
Appears in Collections: | Staff Publications |
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