Please use this identifier to cite or link to this item: https://doi.org/10.1007/s10055-009-0147-9
DC FieldValue
dc.titleModeling literary culture through interactive digital media
dc.contributor.authorEdirisinghe, C.
dc.contributor.authorZhu, K.
dc.contributor.authorRanasinghe, N.
dc.contributor.authorKhoo, E.T.
dc.contributor.authorSrivatsan, V.E.
dc.contributor.authorWijesena, J.P.
dc.contributor.authorFernando, O.N.N.
dc.contributor.authorCheok, A.D.
dc.date.accessioned2014-06-17T02:57:13Z
dc.date.available2014-06-17T02:57:13Z
dc.date.issued2011-11
dc.identifier.citationEdirisinghe, C., Zhu, K., Ranasinghe, N., Khoo, E.T., Srivatsan, V.E., Wijesena, J.P., Fernando, O.N.N., Cheok, A.D. (2011-11). Modeling literary culture through interactive digital media. Virtual Reality 15 (4) : 239-247. ScholarBank@NUS Repository. https://doi.org/10.1007/s10055-009-0147-9
dc.identifier.issn13594338
dc.identifier.urihttp://scholarbank.nus.edu.sg/handle/10635/56669
dc.description.abstractIn the rapidly transforming landscape of modern world, people unconsciously refrain from interacting in public spaces, containing their communications that are extensive and universal, within home and relatively individually. The mass connectivity and technological advancement created new cultural values, thus altering the human perception of the world around him. This state of affairs is jeopardizing some of the cultural identities that have surmounted few centuries, shaping the values and associated customs of numerous generations. Furthermore, the computer technology became integrated exceedingly with the modern culture, which prompted us to introduce and explore the avenues of cultural computing that is the familiar ground of the modern society. With the intention of promoting values of distinct cultures, which will greatly assist in enhancing the social relationship, we have developed a framework to communicate literature through digital media, which introduced the platform to create Poetry Mix-up. © 2009 Springer-Verlag London Limited.
dc.description.urihttp://libproxy1.nus.edu.sg/login?url=http://dx.doi.org/10.1007/s10055-009-0147-9
dc.sourceScopus
dc.subjectCultural computing
dc.subjectDigital media
dc.subjectInteractive computing system
dc.subjectLiterature
dc.subjectMobile culture
dc.subjectSMS
dc.subjectSocial interaction
dc.typeArticle
dc.contributor.departmentINTERACTIVE & DIGITAL MEDIA INSTITUTE
dc.contributor.departmentELECTRICAL & COMPUTER ENGINEERING
dc.description.doi10.1007/s10055-009-0147-9
dc.description.sourcetitleVirtual Reality
dc.description.volume15
dc.description.issue4
dc.description.page239-247
dc.identifier.isiut000296280300001
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