Please use this identifier to cite or link to this item:
https://doi.org/10.1145/1998376.1998380
DC Field | Value | |
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dc.title | Connected online and offline safe social networking for children | |
dc.contributor.author | Abeyrathne, D. | |
dc.contributor.author | Edirisinghe, C. | |
dc.contributor.author | Ranasinghe, N. | |
dc.contributor.author | Karunanayaka, K. | |
dc.contributor.author | Zhu, K. | |
dc.contributor.author | Peiris, R.L. | |
dc.contributor.author | Fernando, O.N.N. | |
dc.contributor.author | Cheok, A.D. | |
dc.contributor.author | Lan, L. | |
dc.contributor.author | Morisawa, Y. | |
dc.date.accessioned | 2014-06-17T02:42:37Z | |
dc.date.available | 2014-06-17T02:42:37Z | |
dc.date.issued | 2011-07 | |
dc.identifier.citation | Abeyrathne, D.,Edirisinghe, C.,Ranasinghe, N.,Karunanayaka, K.,Zhu, K.,Peiris, R.L.,Fernando, O.N.N.,Cheok, A.D.,Lan, L.,Morisawa, Y. (2011-07). Connected online and offline safe social networking for children. Computers in Entertainment 9 (2) : -. ScholarBank@NUS Repository. <a href="https://doi.org/10.1145/1998376.1998380" target="_blank">https://doi.org/10.1145/1998376.1998380</a> | |
dc.identifier.issn | 15443574 | |
dc.identifier.uri | http://scholarbank.nus.edu.sg/handle/10635/55398 | |
dc.description.abstract | Children today are more connected and active on the Internet. Their extensive use of online social networks, which ultimately could have perplexing effects on the recognition of their identity and personality, has caused grave social concerns. In addition there is a lack of actual physical communication among children due to their preoccupation with the online self. To address these issues, an interactive robotic toy called Petimo was developed. We believe this introduction of new physical dimension improves safety and enjoyment of children in the social networking arena. As a proof-of-concept, a 3D virtual world called Petimo World is developed. It incorporates basic features of traditional online social networks to provide childern collaborative interaction and enjoyment with their friends. The concept of Petimo could be extended to any social network to create childerns applications to promote physical interaction and enhance enjoyment and safety issues in social networks. © 2011 ACM. | |
dc.description.uri | http://libproxy1.nus.edu.sg/login?url=http://dx.doi.org/10.1145/1998376.1998380 | |
dc.source | Scopus | |
dc.subject | Interaction design | |
dc.subject | Social networking | |
dc.subject | Tangible interfaces | |
dc.type | Article | |
dc.contributor.department | INTERACTIVE & DIGITAL MEDIA INSTITUTE | |
dc.contributor.department | ELECTRICAL & COMPUTER ENGINEERING | |
dc.description.doi | 10.1145/1998376.1998380 | |
dc.description.sourcetitle | Computers in Entertainment | |
dc.description.volume | 9 | |
dc.description.issue | 2 | |
dc.description.page | - | |
dc.identifier.isiut | NOT_IN_WOS | |
Appears in Collections: | Staff Publications |
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