Please use this identifier to cite or link to this item: https://doi.org/10.1145/1998376.1998380
DC FieldValue
dc.titleConnected online and offline safe social networking for children
dc.contributor.authorAbeyrathne, D.
dc.contributor.authorEdirisinghe, C.
dc.contributor.authorRanasinghe, N.
dc.contributor.authorKarunanayaka, K.
dc.contributor.authorZhu, K.
dc.contributor.authorPeiris, R.L.
dc.contributor.authorFernando, O.N.N.
dc.contributor.authorCheok, A.D.
dc.contributor.authorLan, L.
dc.contributor.authorMorisawa, Y.
dc.date.accessioned2014-06-17T02:42:37Z
dc.date.available2014-06-17T02:42:37Z
dc.date.issued2011-07
dc.identifier.citationAbeyrathne, D.,Edirisinghe, C.,Ranasinghe, N.,Karunanayaka, K.,Zhu, K.,Peiris, R.L.,Fernando, O.N.N.,Cheok, A.D.,Lan, L.,Morisawa, Y. (2011-07). Connected online and offline safe social networking for children. Computers in Entertainment 9 (2) : -. ScholarBank@NUS Repository. <a href="https://doi.org/10.1145/1998376.1998380" target="_blank">https://doi.org/10.1145/1998376.1998380</a>
dc.identifier.issn15443574
dc.identifier.urihttp://scholarbank.nus.edu.sg/handle/10635/55398
dc.description.abstractChildren today are more connected and active on the Internet. Their extensive use of online social networks, which ultimately could have perplexing effects on the recognition of their identity and personality, has caused grave social concerns. In addition there is a lack of actual physical communication among children due to their preoccupation with the online self. To address these issues, an interactive robotic toy called Petimo was developed. We believe this introduction of new physical dimension improves safety and enjoyment of children in the social networking arena. As a proof-of-concept, a 3D virtual world called Petimo World is developed. It incorporates basic features of traditional online social networks to provide childern collaborative interaction and enjoyment with their friends. The concept of Petimo could be extended to any social network to create childerns applications to promote physical interaction and enhance enjoyment and safety issues in social networks. © 2011 ACM.
dc.description.urihttp://libproxy1.nus.edu.sg/login?url=http://dx.doi.org/10.1145/1998376.1998380
dc.sourceScopus
dc.subjectInteraction design
dc.subjectSocial networking
dc.subjectTangible interfaces
dc.typeArticle
dc.contributor.departmentINTERACTIVE & DIGITAL MEDIA INSTITUTE
dc.contributor.departmentELECTRICAL & COMPUTER ENGINEERING
dc.description.doi10.1145/1998376.1998380
dc.description.sourcetitleComputers in Entertainment
dc.description.volume9
dc.description.issue2
dc.description.page-
dc.identifier.isiutNOT_IN_WOS
Appears in Collections:Staff Publications

Show simple item record
Files in This Item:
There are no files associated with this item.

Google ScholarTM

Check

Altmetric


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.