Please use this identifier to cite or link to this item: https://doi.org/10.1145/2414536.2414576
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dc.titleBeing immersed: Avatar similarity and self-awareness
dc.contributor.authorHooi, R.
dc.contributor.authorCho, H.
dc.date.accessioned2014-05-05T10:00:30Z
dc.date.available2014-05-05T10:00:30Z
dc.date.issued2012
dc.identifier.citationHooi, R.,Cho, H. (2012). Being immersed: Avatar similarity and self-awareness. Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI 2012 : 232-240. ScholarBank@NUS Repository. <a href="https://doi.org/10.1145/2414536.2414576" target="_blank">https://doi.org/10.1145/2414536.2414576</a>
dc.identifier.isbn9781450314381
dc.identifier.urihttp://scholarbank.nus.edu.sg/handle/10635/52057
dc.description.abstractOnline games and virtual worlds provide hours of entertainment for users and billions in revenue for game companies. It is therefore significant to investigate the factors that affect immersion so that virtual environments can be tailored to provide an immersive experience. This study explored mechanisms underlying the relationship between avatar similarity and immersion. Specifically, we examined the effects of avatar appearance similarity, homophily and private self-awareness on immersion. Data from 196 users of Second Life were collected through a web-based survey. The results revealed an important role of self-awareness in mediating the effect of avatar similarity on immersion. More specifically, appearance similarity was found to affect homophily, which heightened self-awareness. Self-awareness, in turn, influenced immersion. Implications for research and practical applications are discussed. © 2012 ACM.
dc.description.urihttp://libproxy1.nus.edu.sg/login?url=http://dx.doi.org/10.1145/2414536.2414576
dc.sourceScopus
dc.subjectavatar
dc.subjectimmersion
dc.subjectself-awareness
dc.subjectsimilarity
dc.typeConference Paper
dc.contributor.departmentCOMMUNICATIONS AND NEW MEDIA
dc.description.doi10.1145/2414536.2414576
dc.description.sourcetitleProceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI 2012
dc.description.page232-240
dc.identifier.isiutNOT_IN_WOS
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