Please use this identifier to cite or link to this item: https://doi.org/10.1007/978-3-642-11245-4_21
DC FieldValue
dc.titleInvestigating the effects of educational game with Wii remote on outcomes of learning
dc.contributor.authorHo, J.H.
dc.contributor.authorZhou, S.Z.
dc.contributor.authorWei, D.
dc.contributor.authorLow, A.
dc.date.accessioned2014-04-24T08:36:05Z
dc.date.available2014-04-24T08:36:05Z
dc.date.issued2009
dc.identifier.citationHo, J.H.,Zhou, S.Z.,Wei, D.,Low, A. (2009). Investigating the effects of educational game with Wii remote on outcomes of learning. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 5940 LNCS : 240-252. ScholarBank@NUS Repository. <a href="https://doi.org/10.1007/978-3-642-11245-4_21" target="_blank">https://doi.org/10.1007/978-3-642-11245-4_21</a>
dc.identifier.isbn3642112447
dc.identifier.issn03029743
dc.identifier.urihttp://scholarbank.nus.edu.sg/handle/10635/51196
dc.description.abstractIn this study, a Health Education based game using the Nintendo Wii remote was developed and then tested on groups of students. To validate our claim that the use of Tangible User Interfaces (TUIs) in educational games, in particular the Nintendo Wii remotes leads to favorable outcomes of learning, a four-part construct have been explored: memoability with regards to learning, fun, enjoyment, and interest and motivation in learning. First it is hypothesized that the use of TUI in the game enhances memoability and improves subject proficiency. Second, it is hypothesized that the use of TUI in the game enhances fun and enjoyment, interest and motivation in learning, which in turn leads to improved quality of learning. Results of the study yielded positive outcomes for both subjects. Given these positive results, we conclude that the uses of TUIs in educational computer games can lead to favorable outcomes of learning. © 2009 Springer-Verlag.
dc.description.urihttp://libproxy1.nus.edu.sg/login?url=http://dx.doi.org/10.1007/978-3-642-11245-4_21
dc.sourceScopus
dc.typeConference Paper
dc.contributor.departmentCOMMUNICATIONS AND NEW MEDIA
dc.contributor.departmentELECTRICAL & COMPUTER ENGINEERING
dc.description.doi10.1007/978-3-642-11245-4_21
dc.description.sourcetitleLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
dc.description.volume5940 LNCS
dc.description.page240-252
dc.identifier.isiutNOT_IN_WOS
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