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|Title:||Avatar mobility in user-created networked virtual worlds: Measurements, analysis, and implications||Authors:||Liang, H.
De Silva, R.N.
Mobility traces user behavior
Networked virtual environment (NVE)
|Issue Date:||2009||Citation:||Liang, H., De Silva, R.N., Ooi, W.T., Motani, M. (2009). Avatar mobility in user-created networked virtual worlds: Measurements, analysis, and implications. Multimedia Tools and Applications 45 (1-3) : 163-190. ScholarBank@NUS Repository. https://doi.org/10.1007/s11042-009-0304-x||Abstract:||We collected mobility traces of avatars spanning multiple regions in Second Life, a popular user-created virtual world. We analyzed the traces to characterize the dynamics of the avatars' mobility and behavior, both temporally and spatially. We discuss the implications of our findings on the design of peer-to-peer architecture, interest management, mobility modeling of avatars, server load balancing and zone partitioning, caching, and prefetching for user-created virtual worlds. © 2009 Springer Science+Business Media, LLC.||Source Title:||Multimedia Tools and Applications||URI:||http://scholarbank.nus.edu.sg/handle/10635/43031||ISSN:||13807501||DOI:||10.1007/s11042-009-0304-x|
|Appears in Collections:||Staff Publications|
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