Please use this identifier to cite or link to this item: https://doi.org/10.1177/1046878111401839
Title: Teacher Perceptions of Games in Singapore Schools
Authors: Koh, E. 
Kin, Y.G.
Wadhwa, B. 
Lim, J. 
Keywords: education
games
gaming
IT adoption
learning
motivation
perceptions
pull factors
push factors
school
Singapore
survey
teachers
teaching
Issue Date: 2012
Citation: Koh, E., Kin, Y.G., Wadhwa, B., Lim, J. (2012). Teacher Perceptions of Games in Singapore Schools. Simulation and Gaming 43 (1) : 51-66. ScholarBank@NUS Repository. https://doi.org/10.1177/1046878111401839
Abstract: With the proliferation of entertainment games, supported by heavy investment in the underlying technologies, educators are now examining the educational values of gaming and attempting to incorporate games into their teaching. In Singapore, the game sector is worth many million Singapore dollars (SGDs), and gaming is an engaging activity of the young. Using a survey, this study examined the use of games and simulations in schools. The study was designed to shed light on the use of gaming activities in learning, perception of adoption and use, and problems encountered in teachers' attempts to adopt games. Factors related to teaching level, experience, and subject were also analyzed for possible influence on teachers' perceptions of game-related learning. © 2012 SAGE Publications.
Source Title: Simulation and Gaming
URI: http://scholarbank.nus.edu.sg/handle/10635/42912
ISSN: 10468781
DOI: 10.1177/1046878111401839
Appears in Collections:Staff Publications

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