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|Title:||Utilizing jump flooding in image-based soft shadows||Authors:||Rong, G.
Programmable graphics hardware
|Issue Date:||2006||Citation:||Rong, G.,Tan, T.-S. (2006). Utilizing jump flooding in image-based soft shadows. Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST : 173-180. ScholarBank@NUS Repository. https://doi.org/10.1145/1180495.1180531||Abstract:||This paper studies the usage of the GPU as a collection of groups of related processing units, where each group communicates in some way to complete a computation efficiently and effectively. In particular, we use the GPU to perform jump flooding to pass information among groups of processing units in the design of two simple real-time soft shadow algorithms. These two algorithms are purely image-based in generating plausible soft shadows. Their computational costs depend mainly on the resolution of the shadow map or the screen. They run on an order of magnitude faster than existing comparable methods. Copyright 2006 ACM.||Source Title:||Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST||URI:||http://scholarbank.nus.edu.sg/handle/10635/40317||ISBN:||1595933212||DOI:||10.1145/1180495.1180531|
|Appears in Collections:||Staff Publications|
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