Please use this identifier to cite or link to this item: https://scholarbank.nus.edu.sg/handle/10635/37827
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dc.titleImmersive Simulation Games: A case study of learning in a 3D multi-user virtual environment
dc.contributor.authorJOHN YAP YIN GWEE
dc.date.accessioned2013-05-31T18:00:22Z
dc.date.available2013-05-31T18:00:22Z
dc.date.issued2012-08-31
dc.identifier.citationJOHN YAP YIN GWEE (2012-08-31). Immersive Simulation Games: A case study of learning in a 3D multi-user virtual environment. ScholarBank@NUS Repository.
dc.identifier.urihttp://scholarbank.nus.edu.sg/handle/10635/37827
dc.description.abstractThis thesis seeks to develop a case study of a design of a robust virtual learning environment in the form of a simulation game, using the serious games concept in a 3-dimensional multi-user virtual environment, called Second Life. The design of the game, based on a real life case study, will also leverage on the affordances of the virtual environment and be heavily influenced by the significant factors of presence, flow, immersive and engagement theories in a virtual environment. The game will first actively engage the students of an academic module in a fun and challenging task, thereafter, to empower and afford them the ability to test out various decision options in the environment without any consequences in reality. Students were then academically assessed in their turning in of a reflective essay, based on their heuristic experience of the game in relation to the real life case study.
dc.language.isoen
dc.subjectlearning, 3-Dimensional, 3D, virtual environment, simulation, simulation games, immersive simulation
dc.typeThesis
dc.contributor.departmentCOMMUNICATIONS AND NEW MEDIA
dc.contributor.supervisorZHANG WEIYU
dc.description.degreeMaster's
dc.description.degreeconferredMASTER OF ARTS
dc.identifier.isiutNOT_IN_WOS
Appears in Collections:Master's Theses (Open)

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