Please use this identifier to cite or link to this item: https://scholarbank.nus.edu.sg/handle/10635/249660
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dc.titleTHE CHARLOTTE CRISIS: EXPLORING INTERACTIVE STORYTELLING AND QUEER STUDIES THROUGH A NARRATIVE ROLE-PLAYING GAME
dc.contributor.authorYONG JIA YU
dc.date.accessioned2024-08-29T01:18:36Z
dc.date.available2024-08-29T01:18:36Z
dc.date.issued2024-04-12
dc.identifier.citationYONG JIA YU (2024-04-12). THE CHARLOTTE CRISIS: EXPLORING INTERACTIVE STORYTELLING AND QUEER STUDIES THROUGH A NARRATIVE ROLE-PLAYING GAME. ScholarBank@NUS Repository.
dc.identifier.urihttps://scholarbank.nus.edu.sg/handle/10635/249660
dc.description.abstractQueer communities face varying levels of acceptance, my personal experiences as a crossdresser included. Interactive storytelling is the perfect medium to explore this, as players may take the persona of a queer person and make consequential choices to understand and empathise with their struggles. This report describes the process and iteration of The Charlotte Crisis (TCC), a narrative role-playing game (RPG) detailing my personal experiences as a crossdresser. Through rigorous playtesting, we derived data that continually helped us improve player experience and narrative elements, ultimately creating a fun and insightful game that immerses its players in stories of queer challenges.
dc.typeThesis
dc.contributor.departmentCOMMUNICATIONS AND NEW MEDIA
dc.contributor.supervisorTAN KAI EN
dc.description.degreeBachelor's
dc.description.degreeconferredBACHELOR OF SOCIAL SCIENCES (HONOURS)
Appears in Collections:Bachelor's Theses

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