Please use this identifier to cite or link to this item:
https://scholarbank.nus.edu.sg/handle/10635/249660
DC Field | Value | |
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dc.title | THE CHARLOTTE CRISIS: EXPLORING INTERACTIVE STORYTELLING AND QUEER STUDIES THROUGH A NARRATIVE ROLE-PLAYING GAME | |
dc.contributor.author | YONG JIA YU | |
dc.date.accessioned | 2024-08-29T01:18:36Z | |
dc.date.available | 2024-08-29T01:18:36Z | |
dc.date.issued | 2024-04-12 | |
dc.identifier.citation | YONG JIA YU (2024-04-12). THE CHARLOTTE CRISIS: EXPLORING INTERACTIVE STORYTELLING AND QUEER STUDIES THROUGH A NARRATIVE ROLE-PLAYING GAME. ScholarBank@NUS Repository. | |
dc.identifier.uri | https://scholarbank.nus.edu.sg/handle/10635/249660 | |
dc.description.abstract | Queer communities face varying levels of acceptance, my personal experiences as a crossdresser included. Interactive storytelling is the perfect medium to explore this, as players may take the persona of a queer person and make consequential choices to understand and empathise with their struggles. This report describes the process and iteration of The Charlotte Crisis (TCC), a narrative role-playing game (RPG) detailing my personal experiences as a crossdresser. Through rigorous playtesting, we derived data that continually helped us improve player experience and narrative elements, ultimately creating a fun and insightful game that immerses its players in stories of queer challenges. | |
dc.type | Thesis | |
dc.contributor.department | COMMUNICATIONS AND NEW MEDIA | |
dc.contributor.supervisor | TAN KAI EN | |
dc.description.degree | Bachelor's | |
dc.description.degreeconferred | BACHELOR OF SOCIAL SCIENCES (HONOURS) | |
Appears in Collections: | Bachelor's Theses |
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YONG_JIA_YU.pdf | 1.69 MB | Adobe PDF | RESTRICTED | None | Log In |
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