Please use this identifier to cite or link to this item: https://doi.org/10.24059/olj.v22i2.1167
Title: Meaningful gamification and students’ motivation: A strategy for scaffolding reading material
Authors: Tan, Y.L.L. 
Keywords: Game-based learning
Learner-centered
Meaningful gamification
Motivation
Self-determination
Serious games
Technology
Technology enhanced learning (TEL)
Issue Date: 2018
Publisher: The Online Learning Consortium
Citation: Tan, Y.L.L. (2018). Meaningful gamification and students’ motivation: A strategy for scaffolding reading material. Online Learning Journal 22 (2) : 141-156. ScholarBank@NUS Repository. https://doi.org/10.24059/olj.v22i2.1167
Rights: Attribution 4.0 International
Abstract: Gamification is an innovative pedagogical strategy where digital games are used in an educational setting and as an aid to learning. Recent publications on gamification in the classroom investigate the concept of meaningful gamification, where, in line with Ryan and Deci’s self-determination theory, competency, autonomy, and relatedness are prioritized. The paradigm of meaningful gamification works well as a catalyst in motivating students to read background material and grasp key concepts that facilitate a flipped classroom. This study measures the impact of meaningful gaming on students’ motivation in a higher education setting. The context for this study is the module Women in Film, which is part of the Ideas and Exposition Programme at the Centre for English Language Communication, National University of Singapore. © 2018, The Online Learning Consortium. All rights reserved.
Source Title: Online Learning Journal
URI: https://scholarbank.nus.edu.sg/handle/10635/209676
ISSN: 2472-5749
DOI: 10.24059/olj.v22i2.1167
Rights: Attribution 4.0 International
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