Please use this identifier to cite or link to this item: https://doi.org/10.2196/18014
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dc.titleHealth gain, cost impacts, and cost-effectiveness of a mass media campaign to promote smartphone apps for physical activity: Modeling study
dc.contributor.authorMizdrak, A.
dc.contributor.authorTelfer, K.
dc.contributor.authorDireito, A.
dc.contributor.authorCobiac, L.J.
dc.contributor.authorBlakely, T.
dc.contributor.authorCleghorn, C.L.
dc.contributor.authorWilson, N.
dc.date.accessioned2021-08-10T07:15:42Z
dc.date.available2021-08-10T07:15:42Z
dc.date.issued2020
dc.identifier.citationMizdrak, A., Telfer, K., Direito, A., Cobiac, L.J., Blakely, T., Cleghorn, C.L., Wilson, N. (2020). Health gain, cost impacts, and cost-effectiveness of a mass media campaign to promote smartphone apps for physical activity: Modeling study. JMIR mHealth and uHealth 8 (6) : e18014. ScholarBank@NUS Repository. https://doi.org/10.2196/18014
dc.identifier.issn22915222
dc.identifier.urihttps://scholarbank.nus.edu.sg/handle/10635/196371
dc.description.abstractBackground: Physical activity smartphone apps are a promising strategy to increase population physical activity, but it is unclear whether government mass media campaigns to promote these apps would be a cost-effective use of public funds. Objective: We aimed to estimate the health impacts, costs, and cost-effectiveness of a one-off national mass media campaign to promote the use of physical activity apps. Methods: We used an established multistate life table model to estimate the lifetime health gains (in quality-adjusted life years [QALYs]) that would accrue if New Zealand adults were exposed to a one-off national mass media campaign to promote physical activity app use, with a 1-year impact on physical activity, compared to business-as-usual. A health-system perspective was used to assess cost-effectiveness. and a 3% discount rate was applied to future health gains and health system costs. Results: The modeled intervention resulted in 28 QALYs (95% uncertainty interval [UI] 8-72) gained at a cost of NZ $81,000/QALY (2018 US $59,500; 95% UI 17,000-345,000), over the remaining life course of the 2011 New Zealand population. The intervention had a low probability (20%) of being cost-effective at a cost-effectiveness threshold of NZ $45,000 (US $32,900) per QALY. The health impact and cost-effectiveness of the intervention were highly sensitive to assumptions around the maintenance of physical activity behaviors beyond the duration of the intervention. Conclusions: A mass media campaign to promote smartphone apps for physical activity is unlikely to generate much health gain or be cost-effective at the population level. Other investments to promote physical activity, particularly those that result in sustained behavior change, are likely to have greater health impacts. © Anja Mizdrak, Kendra Telfer, Artur Direito, Linda J Cobiac, Tony Blakely, Christine L Cleghorn, Nick Wilson.
dc.publisherJMIR Publications Inc.
dc.rightsAttribution 4.0 International
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.sourceScopus OA2020
dc.subjectMass media campaigns
dc.subjectMHealth
dc.subjectMobile health
dc.subjectModeling
dc.subjectPhysical activity
dc.subjectSmartphone apps
dc.typeArticle
dc.contributor.departmentMEDICINE
dc.description.doi10.2196/18014
dc.description.sourcetitleJMIR mHealth and uHealth
dc.description.volume8
dc.description.issue6
dc.description.pagee18014
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