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Title: Mixed reality entertainment systems for social and physical human interaction
Keywords: Mixed, Reality, Entertainment, Social, Physical, Interaction
Issue Date: 6-Feb-2006
Citation: TEO HUI SIANG, JASON (2006-02-06). Mixed reality entertainment systems for social and physical human interaction. ScholarBank@NUS Repository.
Abstract: Computer gaming has become a dominant force in recent years due to its higher level of attractiveness to game players. The main advantage it has over traditional games is its seemingly unlimited ability to create graphical illusions to satisfy the fantasies of imaginative minds. However, most of the time, playing computer games decreased physical activities and social interactions. Tangible mixed reality gaming is one of the new form gaming that was introduced to assume a prominent role in fusing the exciting interactive features of computer gaming with the real physical world. In this thesis, we will explore how tangible mixed reality gaming moves away from conventional keyboard and mouse interface that bound users to their desks and chairs.
Appears in Collections:Master's Theses (Open)

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