Please use this identifier to cite or link to this item: https://scholarbank.nus.edu.sg/handle/10635/176236
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dc.titleGAMIFICATION FOR WELL-BEING: ASSESSING THE EFFECTS OF REWARD-BASED AND MEANINGFUL GAMIFICATION THROUGH A FIELD TRIAL
dc.contributor.authorLEUNG HOI CHENG
dc.date.accessioned2020-09-15T09:23:37Z
dc.date.available2020-09-15T09:23:37Z
dc.date.issued2020-04-17
dc.identifier.citationLEUNG HOI CHENG (2020-04-17). GAMIFICATION FOR WELL-BEING: ASSESSING THE EFFECTS OF REWARD-BASED AND MEANINGFUL GAMIFICATION THROUGH A FIELD TRIAL. ScholarBank@NUS Repository.
dc.identifier.urihttps://scholarbank.nus.edu.sg/handle/10635/176236
dc.typeThesis
dc.contributor.departmentCOMMUNICATIONS AND NEW MEDIA
dc.contributor.supervisorALEXANDER IAN MITCHELL
dc.description.degreeBachelor's
dc.description.degreeconferredBachelor of Social Sciences (Honours)
Appears in Collections:Bachelor's Theses

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