Please use this identifier to cite or link to this item:
https://scholarbank.nus.edu.sg/handle/10635/176236
DC Field | Value | |
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dc.title | GAMIFICATION FOR WELL-BEING: ASSESSING THE EFFECTS OF REWARD-BASED AND MEANINGFUL GAMIFICATION THROUGH A FIELD TRIAL | |
dc.contributor.author | LEUNG HOI CHENG | |
dc.date.accessioned | 2020-09-15T09:23:37Z | |
dc.date.available | 2020-09-15T09:23:37Z | |
dc.date.issued | 2020-04-17 | |
dc.identifier.citation | LEUNG HOI CHENG (2020-04-17). GAMIFICATION FOR WELL-BEING: ASSESSING THE EFFECTS OF REWARD-BASED AND MEANINGFUL GAMIFICATION THROUGH A FIELD TRIAL. ScholarBank@NUS Repository. | |
dc.identifier.uri | https://scholarbank.nus.edu.sg/handle/10635/176236 | |
dc.type | Thesis | |
dc.contributor.department | COMMUNICATIONS AND NEW MEDIA | |
dc.contributor.supervisor | ALEXANDER IAN MITCHELL | |
dc.description.degree | Bachelor's | |
dc.description.degreeconferred | Bachelor of Social Sciences (Honours) | |
Appears in Collections: | Bachelor's Theses |
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