Please use this identifier to cite or link to this item: https://doi.org/10.1145/3024969.3024977
Title: Virtual lemonade: Let's teleport your lemonade!
Authors: Ranasinghe, N 
Jain, P 
Karwita, S 
Do, EYL 
Issue Date: 20-Mar-2017
Publisher: Association for Computing Machinery
Citation: Ranasinghe, N, Jain, P, Karwita, S, Do, EYL (2017-03-20). Virtual lemonade: Let's teleport your lemonade!. TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction : 183-190. ScholarBank@NUS Repository. https://doi.org/10.1145/3024969.3024977
Abstract: © 2017 ACM. This paper presents a novel methodology to digitally share the flavor experience of a glass of lemonade (or other similar beverages) remotely. The proposed method utilizes a sensor to capture valuable information (primarily, the color and the corresponding pH value) of the lemonade and a customized tumbler to virtually simulate these properties using plain water. Thus, the system consists of three main components: 1) the lemonade sensor, 2) the communication protocol, and 3) a customized tumbler, acting as the lemonade simulator. Initially, the sensor captures the color and the pH value of the lemonade and encodes this information based on an established communication protocol for wireless transmission. On receiving the information from the sensor, the lemonade simulator overlays the color of the drink on plain water using an RGB Light Emitting Diode (LED) and simulates sour taste sensations on the user's tongue via electrical stimulation. An experimental study was conducted to evaluate this novel approach of digitally teleporting a glass of lemonade: 1) to assess the pre-Taste perceptions based on the user's visual perceptions of the colors (real vs. virtual lemonade) and 2) to assess the taste sensations (real vs. virtual lemonade). By simulating the experience of drinking a glass of lemonade through the digital reconstruction of the beverage's main visual and taste factors, the results from these experiments will be able to justify the feasibility of teleporting a glass of lemonade using this novel methodology.
Source Title: TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction
URI: https://scholarbank.nus.edu.sg/handle/10635/168943
ISBN: 9781450346764
DOI: 10.1145/3024969.3024977
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