Please use this identifier to cite or link to this item: https://scholarbank.nus.edu.sg/handle/10635/15872
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dc.titleDynamics of online game industry in China: An application of Porter's model
dc.contributor.authorYUAN JIANGPING
dc.date.accessioned2010-04-08T10:58:20Z
dc.date.available2010-04-08T10:58:20Z
dc.date.issued2009-04-29
dc.identifier.citationYUAN JIANGPING (2009-04-29). Dynamics of online game industry in China: An application of Porter's model. ScholarBank@NUS Repository.
dc.identifier.urihttp://scholarbank.nus.edu.sg/handle/10635/15872
dc.description.abstractThe Chinese online game industry is one of the fastest growing and dynamic in-teractive entertainment industries around the world. This thesis attempts to apply Porterb s (1990) competitive advantage model to study the case of online game industry in China. The purpose is to show how an industry in a developing country can create competitive advantage. Finding that Porterb s theory has yet to be comprehensively and critically applied to study the ICTs for development, or ICT4D, this thesis identifies several macro variables associated with the transitioning society to understand the application of the model to study the indus-try competitiveness in the context of new media sector in China.
dc.language.isoen
dc.subjectcompetitive advantage, online game, china
dc.typeThesis
dc.contributor.departmentCOMMUNICATIONS AND NEW MEDIA
dc.contributor.supervisorCHUNG PEICHI
dc.description.degreeMaster's
dc.description.degreeconferredMASTER OF ARTS
dc.identifier.isiutNOT_IN_WOS
Appears in Collections:Master's Theses (Open)

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