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Title: Real time 3D human capture system for mixed-reality art and entertainment
Keywords: 3D reconstruction, mixed reality, tangible interaction, art, entertainment
Issue Date: 16-Mar-2006
Citation: TA HUYNH DUY NGUYEN (2006-03-16). Real time 3D human capture system for mixed-reality art and entertainment. ScholarBank@NUS Repository.
Abstract: In this thesis, research into combining real world physical humans with virtual objects and scenes is detailed. This is the development of a research prototype which can capture live humans in 3D and place them into a mixed reality environment. The users can see the humans captured in 3D seamlessly interlinked with the virtual environment.A robust and fast shape-from-silhouette algorithm is used to construct the 3D images of the subject. Techniques to produce good quality and increase in speed of the whole system are presented. The system frame rate is around 25 fps on standard PIV Intel processor.This research also focuses on interactive media. We describe an application of the system in art and entertainment, named Magic Land, where 3D captured avatars of humans and 3D virtual animations can interact with each other to create an interactive story. It demonstrates many technologies in human computer interaction. The user study results show the benefits and address some issues of these technologies.
Appears in Collections:Master's Theses (Open)

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