Please use this identifier to cite or link to this item: https://scholarbank.nus.edu.sg/handle/10635/130345
DC FieldValue
dc.titleTeaching problem-solving skills by analogy
dc.contributor.authorInglis, T.J.J.
dc.date.accessioned2016-11-16T11:04:55Z
dc.date.available2016-11-16T11:04:55Z
dc.date.issued1996-03
dc.identifier.citationInglis, T.J.J. (1996-03). Teaching problem-solving skills by analogy. Medical Teacher 18 (1) : XXVI-XXVII. ScholarBank@NUS Repository.
dc.identifier.issn0142159X
dc.identifier.urihttp://scholarbank.nus.edu.sg/handle/10635/130345
dc.description.abstractThe multimedia computer game Myst was used as an analogous simulation of clinical problem solving. The computer-generated graphic environment provided an interactive model of multiformat signal detection, hypothesis generation and testing. The use of similar software is proposed as a means of overcoming some of the deficiencies of current approaches to teaching problem-solving skills in the undergraduate curriculum.
dc.sourceScopus
dc.typeArticle
dc.contributor.departmentMICROBIOLOGY
dc.description.sourcetitleMedical Teacher
dc.description.volume18
dc.description.issue1
dc.description.pageXXVI-XXVII
dc.description.codenMEDTD
dc.identifier.isiutNOT_IN_WOS
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