Please use this identifier to cite or link to this item: https://doi.org/10.1093/biomet/asr024
Title: Sudoku-based space-filling designs
Authors: Xu, X.
Haaland, B. 
Qian, P.Z.G.
Keywords: Computer experiment
Design of experiment
Latin hypercube design
Latin square
Orthogonal array
Popular puzzle
Issue Date: Sep-2011
Citation: Xu, X., Haaland, B., Qian, P.Z.G. (2011-09). Sudoku-based space-filling designs. Biometrika 98 (3) : 711-720. ScholarBank@NUS Repository. https://doi.org/10.1093/biomet/asr024
Abstract: Sudoku is played by millions of people across the globe. It has simple rules and is very addictive. The game board is a nine-by-nine grid of numbers from one to nine. Several entries within the grid are provided and the remaining entries must be filled in subject to no row, column, or three-by-three subsquare containing duplicate numbers. By exploiting these three types of uniformity, we propose an approach to constructing a new type of design, called a Sudoku-based space-filling design. Such a design can be divided into groups of subdesigns so that the complete design and each subdesign achieve maximum uniformity in univariate and bivariate margins. Examples are given illustrating the proposed construction method. Applications of such designs include computer experiments with qualitative and quantitative factors, linking parameters in engineering and crossvalidation. © 2011 Biometrika Trust.
Source Title: Biometrika
URI: http://scholarbank.nus.edu.sg/handle/10635/126548
ISSN: 00063444
DOI: 10.1093/biomet/asr024
Appears in Collections:Staff Publications

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