Please use this identifier to cite or link to this item: https://doi.org/10.1145/1822348.1822365
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dc.titleReal-time team-mate AI in games: A definition, survey, & critique
dc.contributor.authorMcGee, K.
dc.contributor.authorAbraham, A.T.
dc.date.accessioned2016-06-01T10:13:23Z
dc.date.available2016-06-01T10:13:23Z
dc.date.issued2010
dc.identifier.citationMcGee, K., Abraham, A.T. (2010). Real-time team-mate AI in games: A definition, survey, & critique. FDG 2010 - Proceedings of the 5th International Conference on the Foundations of Digital Games : 124-131. ScholarBank@NUS Repository. https://doi.org/10.1145/1822348.1822365
dc.identifier.isbn9781605589374
dc.identifier.urihttp://scholarbank.nus.edu.sg/handle/10635/124280
dc.description.abstractMany contemporary games are team-based and there is a growing interest in, and need for, advances in team-mate AI for games. However, although there have been surveys of agent AI in games, to date there has been no survey of work on team-mate AI. Furthermore, the concept of "team-mate AI" is not currently well delineated to distinguish between work on independently-acting agents that happen to be on the same side from work on agents the coordinate their behaviors and decision-making in terms of their teammates behaviors, intentions, and the like. Also, it is important to distinguish between game AI that is used as an optimization technique from real-time game AI, so this paper proposes a definition for real-time team-mate AI (highlighted with examples by game genre), reviews work to date to implement real-time team-mate AI for games in terms of a number of AI research areas (e.g., coordinated action, prediction, learning), and concludes with a brief discussion of significant issues about the state of the art. © 2010 ACM.
dc.description.urihttp://libproxy1.nus.edu.sg/login?url=http://dx.doi.org/10.1145/1822348.1822365
dc.sourceScopus
dc.typeConference Paper
dc.contributor.departmentCOMMUNICATIONS AND NEW MEDIA
dc.description.doi10.1145/1822348.1822365
dc.description.sourcetitleFDG 2010 - Proceedings of the 5th International Conference on the Foundations of Digital Games
dc.description.page124-131
dc.identifier.isiutNOT_IN_WOS
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