Please use this identifier to cite or link to this item: https://doi.org/10.1109/APS.2013.6711603
DC FieldValue
dc.titleHigh-frequency PO-SBR code on GPU
dc.contributor.authorKee, C.Y.
dc.contributor.authorWang, C.-F.
dc.date.accessioned2014-11-28T01:53:54Z
dc.date.available2014-11-28T01:53:54Z
dc.date.issued2013
dc.identifier.citationKee, C.Y.,Wang, C.-F. (2013). High-frequency PO-SBR code on GPU. IEEE Antennas and Propagation Society, AP-S International Symposium (Digest) : 1890-1891. ScholarBank@NUS Repository. <a href="https://doi.org/10.1109/APS.2013.6711603" target="_blank">https://doi.org/10.1109/APS.2013.6711603</a>
dc.identifier.isbn9781467353175
dc.identifier.issn15223965
dc.identifier.urihttp://scholarbank.nus.edu.sg/handle/10635/111586
dc.description.abstractThis paper discusses some implementation details in accelerating physical optics - shooting and bouncing rays (POSBR) method using graphics processing unit (GPU). Compute unified device architecture (CUDA) and OptiX from Nvidia are used to reduce computational time of monostatic scattering pattern prediction of electrically large arbitrary target. © 2013 IEEE.
dc.description.urihttp://libproxy1.nus.edu.sg/login?url=http://dx.doi.org/10.1109/APS.2013.6711603
dc.sourceScopus
dc.typeConference Paper
dc.contributor.departmentTEMASEK LABORATORIES
dc.description.doi10.1109/APS.2013.6711603
dc.description.sourcetitleIEEE Antennas and Propagation Society, AP-S International Symposium (Digest)
dc.description.page1890-1891
dc.description.codenIAPSB
dc.identifier.isiutNOT_IN_WOS
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