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|Title:||The graphics demands of virtual medicine||Authors:||Poston, T.
|Issue Date:||Jan-1996||Citation:||Poston, T., Serra, L., Solaiyappan, M., Heng, P.A. (1996-01). The graphics demands of virtual medicine. Computers and Graphics (Pergamon) 20 (1) : 61-68. ScholarBank@NUS Repository. https://doi.org/10.1016/0097-8493(95)00093-3||Abstract:||Any technology for virtual reality limits what can be presented to the user. Games are designed within such limits, but medicine has categorical requirements, more easily met in "reach-in" than in "immersive" VR. We discuss the effects of the needs of medicine on interface and graphics technology, and the achievement of precise, dextrous control for investigation and editing of 3-D medical data.||Source Title:||Computers and Graphics (Pergamon)||URI:||http://scholarbank.nus.edu.sg/handle/10635/111217||ISSN:||00978493||DOI:||10.1016/0097-8493(95)00093-3|
|Appears in Collections:||Staff Publications|
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