Please use this identifier to cite or link to this item: https://doi.org/10.1109/CEC.2008.4631096
DC FieldValue
dc.titleOnline adaptive controller for simulated car racing
dc.contributor.authorTan, C.H.
dc.contributor.authorAng, J.H.
dc.contributor.authorTan, K.C.
dc.contributor.authorTay, A.
dc.date.accessioned2014-06-19T03:21:38Z
dc.date.available2014-06-19T03:21:38Z
dc.date.issued2008
dc.identifier.citationTan, C.H., Ang, J.H., Tan, K.C., Tay, A. (2008). Online adaptive controller for simulated car racing. 2008 IEEE Congress on Evolutionary Computation, CEC 2008 : 2239-2245. ScholarBank@NUS Repository. https://doi.org/10.1109/CEC.2008.4631096
dc.identifier.isbn9781424418237
dc.identifier.urihttp://scholarbank.nus.edu.sg/handle/10635/71255
dc.description.abstractAn adaptive game AI has the potential of tailoring a uniquely entertaining and meaningful game experience to a specific player. An online adaptive AI should be able to profile its opponent efficiently during the early phase of the game and adapts its own playing style to the level of the player so that the player feels entertained playing against it. This paper presents an online adaptive algorithm that uses ideas from evolutionary computation to match the skill level of the opponent during the game. The proposed algorithms demonstrated using a car racing simulator is capable of matching its opponents in terms of both mean score and winning percentages. © 2008 IEEE.
dc.description.urihttp://libproxy1.nus.edu.sg/login?url=http://dx.doi.org/10.1109/CEC.2008.4631096
dc.sourceScopus
dc.typeConference Paper
dc.contributor.departmentELECTRICAL & COMPUTER ENGINEERING
dc.description.doi10.1109/CEC.2008.4631096
dc.description.sourcetitle2008 IEEE Congress on Evolutionary Computation, CEC 2008
dc.description.page2239-2245
dc.identifier.isiut000263406501094
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