Please use this identifier to cite or link to this item:
|Title:||Image and animation cel coding using wedgelets and beamlets|
|Authors:||Lee, W.S. |
|Citation:||Lee, W.S., Kassim, A.A. (2003). Image and animation cel coding using wedgelets and beamlets. Proceedings of SPIE - The International Society for Optical Engineering 5150 II : 1460-1469. ScholarBank@NUS Repository. https://doi.org/10.1117/12.503012|
|Abstract:||Edges are one of the most perceptually important features in images that provide geometric information to views to distinguish objects in a scene. Wavelet based coding algorithms have been successful in image compression, but like classical cosine transform methods, they are unable to provide a good representation of 2D edges. Cel-based animation sequences, or cartoons, contain predominantly edge information. Although these types of images are relatively less complex than real-life images, the geometrical structures within the cel images challenge even the most complex wavelet-based coders. Wedgelets and beamlets are able to capture geometrical structures in images more efficiently than wavelets. In this paper, we propose a novel hybrid image coder that utilizes both wavelets and wedgelets to code cartoon images. Our prototype coder demonstrates significant improvements in visual quality of wedgelet beamlets coded cartoon images over standard wavelet-based coding techniques.|
|Source Title:||Proceedings of SPIE - The International Society for Optical Engineering|
|Appears in Collections:||Staff Publications|
Show full item record
Files in This Item:
There are no files associated with this item.
checked on Jul 14, 2018
WEB OF SCIENCETM
checked on Jul 4, 2018
checked on Jun 8, 2018
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.