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|Title:||Human Pacman: A mobile wide-area entertainment system based on physical, social, and ubiquitous computing|
|Authors:||Cheok, A.D. |
|Citation:||Cheok, A.D., Goh, K.H., Liu, W., Farbiz, F., Teo, S.L., Teo, H.S., Lee, S.P., Li, Y., Fong, S.W., Yang, X. (2004). Human Pacman: A mobile wide-area entertainment system based on physical, social, and ubiquitous computing. ACM International Conference Proceeding Series 74 : 360-361. ScholarBank@NUS Repository.|
|Abstract:||Human Pacman is a novel mixed reality interactive entertainment system that ventures to embed the natural physical world seamlessly with a fantasy virtual playground by capitalizing on infrastructure provided by wearable computer, mixed reality, and ubiquitous computing research. We have progressed from the old days of 2D arcade Pacman on screens, with incremental development, to the popular 3D game home console Pacman, and the recent mobile online Pacman. Finally with our research system Human Pacman, we have a physical role-playing computer fantasy together with real human-social and mobile-gaming that emphasizes on collaboration and competition between players in a wide outdoor area that allows natural wide-area human-physical movements. Pacmen and Ghosts are now human players in the real world experiencing computer graphics fantasyreality by using the wearable computers on them. Virtual cookies and actual tangible physical objects are incorporated into the game play to provide unique experiences of seamless transitions between real and virtual worlds. We believe Human Pacman is pioneering a new form of gaming that anchors on physicality, mobility, social interaction, and ubiquitous computing. Copyright 2004 ACM.|
|Source Title:||ACM International Conference Proceeding Series|
|Appears in Collections:||Staff Publications|
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