Please use this identifier to cite or link to this item: https://doi.org/10.1145/1255047.1255103
Title: Exploring social, cultural and pedagogical issues in AR-gaming through the live LEGO house
Authors: Portalés, C.
Perales, C.D.
Cheok, A.D. 
Keywords: Augmented reality
Collaborative
Gaming
Interaction
Issue Date: 2007
Source: Portalés, C.,Perales, C.D.,Cheok, A.D. (2007). Exploring social, cultural and pedagogical issues in AR-gaming through the live LEGO house. ACM International Conference Proceeding Series 203 : 238-239. ScholarBank@NUS Repository. https://doi.org/10.1145/1255047.1255103
Abstract: Live LEGO House (LLH) is an interactive Augmented Reality (AR) environment to explore coexistence and multicultural factors through gaming. The system consists basically of a physical/real house built with the LEGO blocks, which is enriched with different non-physical/virtual multimedia files (sounds, videos and 3D animations), insisting in social, cultural and pedagogical issues that the AR technology can bring for children. Tactile, visual and auditory stimuli are present at the game.
Source Title: ACM International Conference Proceeding Series
URI: http://scholarbank.nus.edu.sg/handle/10635/70261
ISBN: 1595936408
DOI: 10.1145/1255047.1255103
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