Please use this identifier to cite or link to this item:
|Title:||Exploring social, cultural and pedagogical issues in AR-gaming through the live LEGO house|
|Citation:||Portalés, C.,Perales, C.D.,Cheok, A.D. (2007). Exploring social, cultural and pedagogical issues in AR-gaming through the live LEGO house. ACM International Conference Proceeding Series 203 : 238-239. ScholarBank@NUS Repository. https://doi.org/10.1145/1255047.1255103|
|Abstract:||Live LEGO House (LLH) is an interactive Augmented Reality (AR) environment to explore coexistence and multicultural factors through gaming. The system consists basically of a physical/real house built with the LEGO blocks, which is enriched with different non-physical/virtual multimedia files (sounds, videos and 3D animations), insisting in social, cultural and pedagogical issues that the AR technology can bring for children. Tactile, visual and auditory stimuli are present at the game.|
|Source Title:||ACM International Conference Proceeding Series|
|Appears in Collections:||Staff Publications|
Show full item record
Files in This Item:
There are no files associated with this item.
checked on Jan 11, 2019
checked on Oct 6, 2018
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.