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|Title:||Exploring social, cultural and pedagogical issues in AR-gaming through the live LEGO house|
|Source:||Portalés, C.,Perales, C.D.,Cheok, A.D. (2007). Exploring social, cultural and pedagogical issues in AR-gaming through the live LEGO house. ACM International Conference Proceeding Series 203 : 238-239. ScholarBank@NUS Repository. https://doi.org/10.1145/1255047.1255103|
|Abstract:||Live LEGO House (LLH) is an interactive Augmented Reality (AR) environment to explore coexistence and multicultural factors through gaming. The system consists basically of a physical/real house built with the LEGO blocks, which is enriched with different non-physical/virtual multimedia files (sounds, videos and 3D animations), insisting in social, cultural and pedagogical issues that the AR technology can bring for children. Tactile, visual and auditory stimuli are present at the game.|
|Source Title:||ACM International Conference Proceeding Series|
|Appears in Collections:||Staff Publications|
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