Please use this identifier to cite or link to this item:
https://doi.org/10.1145/2077370.2077377
DC Field | Value | |
---|---|---|
dc.title | Bringing soccer to the field of real-time embedded systems education | |
dc.contributor.author | Kumar, A. | |
dc.contributor.author | Fernando, S. | |
dc.contributor.author | Manoharan, M. | |
dc.date.accessioned | 2014-06-19T03:01:46Z | |
dc.date.available | 2014-06-19T03:01:46Z | |
dc.date.issued | 2011 | |
dc.identifier.citation | Kumar, A.,Fernando, S.,Manoharan, M. (2011). Bringing soccer to the field of real-time embedded systems education. Proceedings - 2011 Workshop on Embedded Systems Education, WESE 2011 : 46-52. ScholarBank@NUS Repository. <a href="https://doi.org/10.1145/2077370.2077377" target="_blank">https://doi.org/10.1145/2077370.2077377</a> | |
dc.identifier.isbn | 9781450310468 | |
dc.identifier.uri | http://scholarbank.nus.edu.sg/handle/10635/69534 | |
dc.description.abstract | With embedded systems penetrating our daily lives, there is a growing need to teach and train engineers who are well-versed in designing and developing such platforms. Owing to multi-disciplinary nature of real-time embedded systems, imparting exposure and experience in all facets of such systems is challenging. While most existing courses use a variety of hands-on projects to this end, they are usually limited to single-processor designs. In this paper, we describe a real-time embedded systems project that is being used at the National University of Singapore. The aim of the project is to develop a 5-a-side soccer system on multiple Xilinx FPGA boards using embedded processors. Besides exposing the students to real-time concepts like scheduling, handling shared resources and priority management, the project also makes them appreciate the constraints in a typical embedded system while still making it a fun experience for them. A mini-competition is organized at the end of the project where all teams compete against each other in a knock-out tournament with 5-minute games where the progress of the game is shown on an attached VGA screen. The approach adopted in the project gives students a sense of accomplishment while reinforcing the theoretical concepts. The project has been successfully run for two terms and a similar idea has been applied in another module on embedded systems. | |
dc.description.uri | http://libproxy1.nus.edu.sg/login?url=http://dx.doi.org/10.1145/2077370.2077377 | |
dc.source | Scopus | |
dc.type | Conference Paper | |
dc.contributor.department | ELECTRICAL & COMPUTER ENGINEERING | |
dc.description.doi | 10.1145/2077370.2077377 | |
dc.description.sourcetitle | Proceedings - 2011 Workshop on Embedded Systems Education, WESE 2011 | |
dc.description.page | 46-52 | |
dc.identifier.isiut | NOT_IN_WOS | |
Appears in Collections: | Staff Publications |
Show simple item record
Files in This Item:
There are no files associated with this item.
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.