Please use this identifier to cite or link to this item:
https://doi.org/10.1109/MPRV.2008.27
DC Field | Value | |
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dc.title | Advances in tangible interaction and ubiquitous virtual reality | |
dc.contributor.author | Hong, D. | |
dc.contributor.author | Höllerer, T. | |
dc.contributor.author | Haller, M. | |
dc.contributor.author | Takemura, H. | |
dc.contributor.author | Cheok, A.D. | |
dc.contributor.author | Kim, G.J. | |
dc.contributor.author | Billinghurst, M. | |
dc.contributor.author | Woo, W. | |
dc.contributor.author | Hornecker, E. | |
dc.contributor.author | Jacob, R.J.K. | |
dc.contributor.author | Hummels, C. | |
dc.contributor.author | Ullmer, B. | |
dc.contributor.author | Schmidt, A. | |
dc.contributor.author | Van Den Hoven, E. | |
dc.contributor.author | Mazalek, A. | |
dc.date.accessioned | 2014-06-19T02:58:28Z | |
dc.date.available | 2014-06-19T02:58:28Z | |
dc.date.issued | 2008-04 | |
dc.identifier.citation | Hong, D.,Höllerer, T.,Haller, M.,Takemura, H.,Cheok, A.D.,Kim, G.J.,Billinghurst, M.,Woo, W.,Hornecker, E.,Jacob, R.J.K.,Hummels, C.,Ullmer, B.,Schmidt, A.,Van Den Hoven, E.,Mazalek, A. (2008-04). Advances in tangible interaction and ubiquitous virtual reality. IEEE Pervasive Computing 7 (2) : 90-96. ScholarBank@NUS Repository. <a href="https://doi.org/10.1109/MPRV.2008.27" target="_blank">https://doi.org/10.1109/MPRV.2008.27</a> | |
dc.identifier.issn | 15361268 | |
dc.identifier.uri | http://scholarbank.nus.edu.sg/handle/10635/69245 | |
dc.description.abstract | The first article reports on context-sensitive augmented-reality research presented at the 2007 International Symposium on Ubiquitous Virtual Reality. This student-organized event explored the use of contextual information, design principles, and effective user evaluation for developing AR applications for ubiquitous computing environments. The second article reports on The International Conference on Tangible and Embedded Interaction, the first conference series worldwide to focus on tangible and embedded interaction. The conference is interdisciplinary, covering the arts, hardware design, software toolkits for prototyping, and user studies and theory development. © 2006 IEEE. | |
dc.description.uri | http://libproxy1.nus.edu.sg/login?url=http://dx.doi.org/10.1109/MPRV.2008.27 | |
dc.source | Scopus | |
dc.subject | Augmented reality | |
dc.subject | Conference | |
dc.subject | Embedded | |
dc.subject | Tangible | |
dc.subject | TUI | |
dc.subject | Ubiquitous computing | |
dc.subject | Ubiquitous virtual reality | |
dc.subject | Virtual reality | |
dc.type | Conference Paper | |
dc.contributor.department | ELECTRICAL & COMPUTER ENGINEERING | |
dc.description.doi | 10.1109/MPRV.2008.27 | |
dc.description.sourcetitle | IEEE Pervasive Computing | |
dc.description.volume | 7 | |
dc.description.issue | 2 | |
dc.description.page | 90-96 | |
dc.identifier.isiut | NOT_IN_WOS | |
Appears in Collections: | Staff Publications |
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