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|Title:||Game AI is dead. Long live game AI!|
|Citation:||Nareyek, A. (2007-01). Game AI is dead. Long live game AI!. IEEE Intelligent Systems 22 (1) : 9-11. ScholarBank@NUS Repository. https://doi.org/10.1109/MIS.2007.10|
|Abstract:||A number of initiatives have been taken to standardize and improve the applicability of middleware gaming solutions and address the problems with game artificial intelligence (AI). Procedural techniques are gaining popularity that generate art, environments, and other content automatically, reducing the amount of handcrafted art. It is believed that AI lets designers and artists to do their work more efficiently and increases the resulting quality. Many rules exist for creating a good structure for a story line in literature and film and many carry over to interactive games. Research needs to be done in cooperation with social psychologists and neurologists to realize that a game adapts to a player. The progression of game AI requires a multidisciplinary approach, including participation from the social sciences and the arts. A number of researchers are making efforts in the game AI research to bring them to the mainstream market.|
|Source Title:||IEEE Intelligent Systems|
|Appears in Collections:||Staff Publications|
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