Please use this identifier to cite or link to this item:
|Title:||Avatar mobility in user-created networked virtual worlds: Measurements, analysis, and implications|
De Silva, R.N.
Mobility traces user behavior
Networked virtual environment (NVE)
|Source:||Liang, H., De Silva, R.N., Ooi, W.T., Motani, M. (2009). Avatar mobility in user-created networked virtual worlds: Measurements, analysis, and implications. Multimedia Tools and Applications 45 (1-3) : 163-190. ScholarBank@NUS Repository. https://doi.org/10.1007/s11042-009-0304-x|
|Abstract:||We collected mobility traces of avatars spanning multiple regions in Second Life, a popular user-created virtual world. We analyzed the traces to characterize the dynamics of the avatars' mobility and behavior, both temporally and spatially. We discuss the implications of our findings on the design of peer-to-peer architecture, interest management, mobility modeling of avatars, server load balancing and zone partitioning, caching, and prefetching for user-created virtual worlds. © 2009 Springer Science+Business Media, LLC.|
|Source Title:||Multimedia Tools and Applications|
|Appears in Collections:||Staff Publications|
Show full item record
Files in This Item:
There are no files associated with this item.
checked on Mar 7, 2018
WEB OF SCIENCETM
checked on Jan 31, 2018
checked on Mar 11, 2018
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.