Please use this identifier to cite or link to this item: https://doi.org/10.1109/WACV.2008.4543998
Title: Interactive portrait art
Authors: Ning, Y.
Sim, T. 
Issue Date: 2008
Source: Ning, Y.,Sim, T. (2008). Interactive portrait art. 2008 IEEE Workshop on Applications of Computer Vision, WACV. ScholarBank@NUS Repository. https://doi.org/10.1109/WACV.2008.4543998
Abstract: Traditionally, enjoying a portrait art, e.g. the Mona Lisa, is a passive activity. The spectator merely views the painting and admires the brush strokes, composition, etc. But now, with real-time computer vision and graphics algorithms, we can inject interactivity into portrait art, thereby bringing these art works back to life and giving a new dimension to art enjoyment. Specifically, in our art installation, a spectator is allowed to animate the face in a portrait art work to produce any expression she/he likes. The system consists of one personal computer and one camera. Given one frontal portrait picture as input, it generates an animation-ready avatar with minimum user intervention. The spectator then can perform before the camera any expression. And the system will capture the facial motion of the spectator and retarget the motion to the avatar. The animation of the avatar is rendered back to the original portrait picture. The motion retargetting is done in real-time.
Source Title: 2008 IEEE Workshop on Applications of Computer Vision, WACV
URI: http://scholarbank.nus.edu.sg/handle/10635/42117
ISBN: 1424419131
DOI: 10.1109/WACV.2008.4543998
Appears in Collections:Staff Publications

Show full item record
Files in This Item:
There are no files associated with this item.

SCOPUSTM   
Citations

3
checked on Dec 13, 2017

Page view(s)

51
checked on Dec 16, 2017

Google ScholarTM

Check

Altmetric


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.