Please use this identifier to cite or link to this item: https://doi.org/10.1145/2382336.2382398
Title: An interaction educational computer game framework using hand gesture recognition
Authors: Zhang, K.
Zhai, Y.
Leong, H.W. 
Wang, S.
Keywords: Feature extraction
Hand gesture recognition
Hand gesture vocabulary
Integration
Segmentation
Issue Date: 2012
Source: Zhang, K.,Zhai, Y.,Leong, H.W.,Wang, S. (2012). An interaction educational computer game framework using hand gesture recognition. ACM International Conference Proceeding Series : 219-222. ScholarBank@NUS Repository. https://doi.org/10.1145/2382336.2382398
Abstract: This paper proposes an interaction educational computer game framework that currently use hand gesture recognition to accomplish the interaction. The objective of the framework is to ease the game development so that developers can easily use it to produce educational computer games for end-users. By using the hand gesture, the game players (targeting preschool children) can have both body action and mind activity in synergy during playing games. Thus, they can have the better learning fruit and body-mind coordination development. In building the interaction educational computer game framework, this paper does the following three jobs. First, we primarily design and implement the interaction educational computer game framework. Second, we implement hand gesture recognition component using Microsoft Kinect™. Last, we study the principles of designing hand gesture for the preschool children and we establish a primary version of hand gesture vocabulary according to the principles. In the experiments, we demonstrate that our method can successfully recognize the hand gestures in the vocabulary. Copyright © 2012 ACM.
Source Title: ACM International Conference Proceeding Series
URI: http://scholarbank.nus.edu.sg/handle/10635/41637
ISBN: 9781450316002
DOI: 10.1145/2382336.2382398
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