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Title: Rendering anti-aliased line segments
Authors: Wong, K.-H.
Ouyang, X.
Lim, C.-W.
Tan, T.-S. 
Nievergelt, J.
Keywords: Level of details
Object scanning
Point-based graphics
Rendering systems
Surface reconstruction
Issue Date: 2005
Citation: Wong, K.-H.,Ouyang, X.,Lim, C.-W.,Tan, T.-S.,Nievergelt, J. (2005). Rendering anti-aliased line segments. Proceedings of Computer Graphics International Conference, CGI : 198-205. ScholarBank@NUS Repository.
Abstract: Bridging the modeling and rendering gap between the existing triangle and point primitives, we explore the use of line segments as a new primitive to represent and render 3D models. Our main contribution extends the anti-aliasing theory in texture mapping to anti-aliased line segment rendering, and presents an approximation algorithm to render high quality anti-aliased opaque and transparent line segments in 3D models. This anti-aliasing technique is empirically validated by building a software pipeline to render models of any combination of the three types of modeling primitives: triangles, line segments and points. Our experiment shows that models comprising line segments are generally more efficient and effective for high quality rendering as compared to their corresponding pure point models. © 2005 IEEE.
Source Title: Proceedings of Computer Graphics International Conference, CGI
ISSN: 15301052
Appears in Collections:Staff Publications

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