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|Title:||Rendering anti-aliased line segments|
|Keywords:||Level of details|
|Citation:||Wong, K.-H.,Ouyang, X.,Lim, C.-W.,Tan, T.-S.,Nievergelt, J. (2005). Rendering anti-aliased line segments. Proceedings of Computer Graphics International Conference, CGI : 198-205. ScholarBank@NUS Repository.|
|Abstract:||Bridging the modeling and rendering gap between the existing triangle and point primitives, we explore the use of line segments as a new primitive to represent and render 3D models. Our main contribution extends the anti-aliasing theory in texture mapping to anti-aliased line segment rendering, and presents an approximation algorithm to render high quality anti-aliased opaque and transparent line segments in 3D models. This anti-aliasing technique is empirically validated by building a software pipeline to render models of any combination of the three types of modeling primitives: triangles, line segments and points. Our experiment shows that models comprising line segments are generally more efficient and effective for high quality rendering as compared to their corresponding pure point models. © 2005 IEEE.|
|Source Title:||Proceedings of Computer Graphics International Conference, CGI|
|Appears in Collections:||Staff Publications|
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